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-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller. Any resemblance to persons or characters
- * either real or fictional is purely coincidental. Copying and/or
- * distribution of these stories is permissible only under the one
- * condition that no part of them will be used or sold for profit.
- * In that case, I hope you enjoy them.
- *****
-
- --------------------------------------------------------------------
- THE PARTY:
-
- Alindyar, 8th level drow elf mage (N)
- Belphanior, 6th/5rd/6th level high elf fighter/mage/thief (CN)
- Ged, 6th/6th level grey elf priest/mage of Boccob (NG)
- Halbarad, 7th level human ranger (NG)
- Mongo Thunderhead, 7th level dwarf fighter (CG)
- Peldor, 9th level human thief (N)
- Peyote, 6th/7th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 8th level human priest of Trithereon (LG)
- --------------------------------------------------------------------
- Date: 8/28/570 C.Y. (Common Year)
- Time: late morning
- Place: A crypt in the Crystalmist Mountains near the Yeomanry
-
-
-
- XLVII. Various Obstacles
-
-
-
- The party stands before a grey-misted archway in the third room
- of the crypt. Mongo has successfully reeled back an iron spike
- tied to a rope, proving at least that no disintegration magic is
- in effect at the arch.
-
- Belphanior: Okay. (walks up to the arch and examines it) No
- energy, no runes. (pokes his little finger into the mist)
- Mongo: Hey, watch it there, pal!
- Rob: Who knows what's behind that thing?
- Belphanior: I'm fine so far. (puts his hand in, then his arm)
- Nothing's bitten me yet.
- Halbarad: Hmm.
- Ged: That can always change.
- Rob: (seriously thinking about pushing Belphanior all the way
- through)
- Peldor: Well, do we go or do we stay here?
- Belphanior: We go. (leaps in, sword raised)
- Peyote: Well, that may be the end of HIM.
- Mongo: (raises his hammer) Maybe something'll throw him back.
- Rob: Like you throw back a fish that you don't want?
- Mongo: Yeah, something like that.
- Alindyar: Who will go next?
- Rob: Go?
- Belphanior: (pops back through the archway) It's okay, except
- for one thing.
- Mongo: What's that?
- Belphanior: This. (holds out his left hand, revealing a red
- glowing rune on the back of it) It appeared as soon as I
- went through the arch, and it won't go away.
- Alindyar: How quaint.
- Halbarad: Are you in pain? Do you feel odd?
- Belphanior: Nah. I just don't like it. Probably because I
- can't get rid of it. It won't rub off, or anything. (he
- scratches the glowing thing) Damn it. Someone dies for this.
- Halbarad: The portal seems safe enough.
- Mongo: Let's go. No arch-ruin is going to stop me! (leaps
- through the archway)
- Peyote: Is that like an arch-mage, or an arch-lich?
- Rob: Don't ask ME.
-
- Soon, the entire party had gone through the stone arch. They
- were in a four-way intersection of passages, one of the four
- being a short tunnel leading to the arch they came through.
- All of the adventurers now had a similar rune glowing on their
- left hands. Alindyar, Peldor, and Peyote had dull grey runes;
- Belphanior had his red rune; Ged and Halbarad had blue runes;
- Mongo had a green rune; Rob had a white rune.
-
- Ged: Hmm. (to Halbarad) It seems that _someone_ has grouped
- the two of us as having something in common.
- Halbarad: A lack of chaos, perhaps?
-
- > NOTE: The party members are not all aware of each other's
- > alignments, though some do suspect the basis of the runes'
- > colors...most of them prefer not to discuss the matter.
-
- Alindyar: Which way to go?
- Mongo: Let's go right. I like right. (meanders off to that
- passage)
- Halbarad: Wait for me! (runs after the dwarf)
- Ged: Let's follow them. (they all do, but not for long, as...)
- Belphanior: Look, a door ahead.
- Peldor: Let me check that out. (examining the door and its lock)
- Not even locked. Careless dwarves.
- Mongo: Out of the way, you. (opens the door)
- Rob: What's up there?
- Mongo: Well, it's another short corridor. Looks like it goes, oh,
- thirty feet and splits left and right.
- Belphanior: Ho-hum.
- Halbarad: (backs up Mongo as he moves south)
-
- Suddenly, from each side there appeared a gigantic snake's head!
-
- Mongo: (facing the right/eastern one) What?!
- Halbarad: (facing the western one) By the gods! What a lizard!
- snakes: <hiss>
- Belphanior: (pushes past Peyote to stand by Halbarad) Wow.
- Peyote: (backs up Mongo) Dude!
-
- Mongo: Snakes! I knew something was wrong here! (as the monster
- nearest him is fairly close, he charges it rather than using his
- hammer as a missile)
- Halbarad: (braces himself and closes with the snake head nearby
- him; both tails turn around their corridors, out of sight)
- Belphanior: (moves in behind Halbarad) Come on, move it!
- Peyote: (follows Mongo into melee)
- Mongo: (bashes his snake) Take that, snakey!
- snake: (bites Mongo, but no poison damage is done)
- Mongo: Ouch! You fucker! Take that too! (hits the monster
- a second time) That'll teach you to bite ME!
- snake: (reels a bit)
- Peyote: Oh, look at that! He's just crushed. (hacks the monster
- with his magical bastard sword, inflicting grievous damage)
- Ged: (just rounding the corner) By Boccob's balls! It's a snake
- as big as a house!
- Peldor: Two of them, actually. (he can see no way to get in a
- backstab) Damn.
- Alindyar: Mighty magic is called for here...
- Rob: Yea.
- other snake: (bites Halbarad)
- Halbarad: Agh! (goes down fighting, chopping the snake once) I
- am poisoned! Urk...
- Belphanior: Out of my way. (grabs the falling ranger and tosses
- him back) Here, Rob. Help him while I deal with this overgrown
- worm.
- Rob: (grabs Halbarad, laying him on the ground as he casts a spell
- on the poisoned man) Hold on just a second longer, brave ranger.
- Halbarad: Gak.
- Belphanior: Yargh! (charges the snake, slicing it once) Get out
- of here, you scaly shitsucker!
-
- Peldor: (throws a dagger at Belphanior's snake, scoring a trivial
- wound) Hah!
- snake: (snaps at Belphanior, but misses as the agile elf dodges)
- Belphanior: Whoa!
- Ged: (blasts Belphanior's snake with three magic missiles) Take
- those tokens of Boccob's esteem!
- snake: (hisses loudly as small craters are burned into its head)
- Belphanior: (backs up) Thanks for the cover. (begins spellcasting)
- Ged: Any time.
- Peyote: (chops at the other snake again, but misses) Huh? What
- gives here?!
- Mongo: You missed. (bashes the snake again) Not like me.
- snake: Ssss! (slams into the wall and dies)
- Peyote: Awesome!
- other snake: (also collapses after flailing for a moment)
- Belphanior: Huh?! What happened? Mine's dead too! I didn't hit
- it _that_ hard.
- Peyote: How's Halbarad?
- Rob: He is fine. I neutralized his poison...
- Halbarad: Many thanks, priest. But for you, I would be a dead and
- bloated snake victim right now.
- Mongo: Hey! These fuckin' things are blocking both exits! We've
- got to move them out of the way!
- Peldor: Bah. One of my caliber simply climbs over such obstacles.
- (he leaps atop on snake and crawls along its back, scraping the
- ceiling, after retrieving his dagger from the carcass)
- Belphanior: Good idea. (also does so)
- Mongo: (squeezing between one dead snake head and the wall, moves
- along the corridor)
- Halbarad: Beware - the snakes may not really be dead.
- Peyote: So noted. (he, and the others, move around or over the
- bodies)
-
- The party found that the snakes' room was actually one room...
-
-
-
- | |
- | |
- | |
- ______/ \____
- ______ main __ | <----PASSAGE THAT THE PARTY CHOSE FIRST
- \room/ | |
- N | | | |__________
- W+E | | |__________ .| <----DOOR THAT MONGO JUST OPENED
- S == <--ARCHWAY | |
- ______| |______
- | ___________ |
- | ___________ | <----SNAKE ROOM
- | ____ ____ |
- |______ ______|
- _/ \_
- . . . . . . . . . . . .
- . . . (SNAKE'S CAVERN). . .
- . . . . (FAIRLY BIG). . . .
- . . . . . . . . . . . .
-
-
-
- Even more surprising was the fact that the "two" snakes were one
- creature - a gigantic serpent with a head at each end! The limp
- body in the first parallel tunnel connected the two heads.
-
- Mongo: Well, I'll be a son of a gun! I've never seen such a thing!
- Peldor: Me either.
- Alindyar: What an odd serpent.
- Belphanior: That was one big motherfucker, in any case. Took a
- lot to kill the thing.
- Halbarad: Look, there is a cavern to the south.
-
- There sure was - a huge underground cave that was several hundred
- feet wide and high. Many small rats and fungi were present, the
- former obviously food for the serpent, the latter probably food for
- the rats. The party searched the cavern extensively, to no avail;
- there were neither exits nor treasures to be found here. Heading
- back into the main, four-exit room, they chose the left/western
- passage next...
- |
- |____
- |
- _____ | | |
- | _ | | | |
- | | | | v | |
- | | | |______/ \____
- | | |________ main __ | <----PASSAGE TO SNAKE ROOM
- ____| |____ \room/ | | & CAVE
- | | N | |
- | arrow room| W+E | |
- |____ . ____| S == <--Archway
- | |
- / { } <----spiked walls
- . = door |_| <----secret door
- / \
- | | <---cylindrical room
- \___/
-
-
-
- Mongo: Pretty empty room, if you ask me.
- Belphanior: There's one exit, that door opposite us.
- Peldor: (checking for secret doors)
- Halbarad: (looking around)
-
- Suddenly, as Mongo and Halbarad reached the center of the room,
- a hidden floor plate clicked. Instantly, dozens of steel arrows
- fired from the west and east walls at chest height, literally
- bombarding the party! Luckily they managed to duck, avoiding a
- number of the arrows. About six seconds later, arrows littered
- the floor, and all was quiet...
-
- Halbarad: (stands up warily; he has four arrows imbedded in him)
- Ouch.
- Belphanior: (stuck by two arrows) Fuck! Some great dungeon
- this is!
- Peldor: (took three arrows) Nice trap. Agh...
- Rob: (took four arrows) Ouch. Look, there's an arrow in my
- arm. (grabs the bloody missile) OUCH!
- Ged: Dammit! (only hit by two arrows) Great job of finding
- traps there, guys! We could have been pincushions!
- Alindyar: (pierced by three arrows) Ach. I feel like I am.
- Peyote: (hit by three) Rude deal, man.
- Mongo: (totally unscathed) Hey, guys?
- Ged: What?!
- Mongo: I didn't get hit by any of them. They went right over
- my head...
- all: SHUT UP!
- Mongo: Geez. It's not MY fault.
- Rob: (healing himself)
- Ged: (likewise)
- Peyote: (likewise)
- Belphanior: No healing for YOU, Mongo. Heh heh. (he thinks
- that it was worth his own wounds to get to listen to the
- party complain) Nice trap. Except I would have doubled the
- amount of arrows.
- Alindyar: Look there. All of the arrow slots are at out waist
- or lower chest area. This design makes perfect sense...to a
- dwarf.
- Ged: Useless! I KNEW I should have memorized that damned
- protection from normal missiles spell! I knew it! But, no,
- I had to have lightning bolt instead!
- Peldor: It's not my fault that we didn't find that plate.
- Ged: Don't waste your excuses on ME! (casts a Find Traps on
- himself) There! No more suprises!
- Belphanior: (muttering to himself) Neat arrows. (takes a few)
- Rob: (heals Peldor)
- Peyote: (heals Halbarad)
- Ged: Eh? Oh. (heals Alindyar)
- Belphanior: (sips some of his potion of extra-healing)
- Halbarad: Let us go on. But...
- Alindyar: Yes?
- Halbarad: Peldor, check that door for traps, please.
- Ged: Why bother? My spell reveals none!
- Peldor: Are you sure?
- Ged: Sure I'm sure!
- Peldor: But...
- Mongo: Out of the way, then. (opens the door, exposing a thirty
- foot long corridor with the middle ten-foot section's walls
- covered by inch-long spikes) Yikes!
- Belphanior: Hmm. A man-smasher.
- Peyote: Gnarly!
- Mongo: It looks like two giant meat tenderizers.
- Peldor: No door at the end, though.
- Ged: I see a trap...there! (points to the section of passage)
- Peldor: Brilliant, priest. And there I was, about to walk right
- through the passage...
- Halbarad: I might suggest that we avoid that area's floor.
- Ged: You might. And I might suggest that the trap may be set
- off by anything passing through the walls.
- Belphanior: (throws a dagger through the spiked-wall area) Hmm.
- That didn't trigger it.
- Mongo: Not heavy enough. (tosses an empty wineskin through the
- suspected area, still without incident) These are _dwarven_
- traps, remember? More clever than most...
- Rob: Maybe it's broken.
- Alindyar: Perhaps we should just fly through.
- Peyote: To hell with that!
- Ged: Send the carpet first, and see what happens to it.
- Alindyar: (not sure he wants to risk his flying carpet - but then
- realizes that otherwise he would risk both it and himself) As
- you wish. (unrolls the carpet) Now wait just one minute here.
- Such carpets as mine do not function that way. You must be
- _riding_ the carpet to use its magic.
- Ged: Oh. Of course. What a stupid design for a carpet. When
- _I_ make one, it will be able fly without riders. Yep.
- Belphanior: (pokes his secondary longsword all the way into the
- spiked area) Still nothing.
- Peldor: I'm jumping for it. Remember that the annals of history
- will commend the bravery of Peldor in all crisis situations.
- Ged: Shouldn't that be the _anals_ of history?
- Peldor: Very funny. I don't see YOU taking any risks here.
- Ged: Can I help it if I have no wish to get mashed into a bloody
- pulp?
- Peldor: No. (runs forth and leaps through, successfully) Well,
- damn! It worked! (starts looking for secret doors at the end
- of the passage) C'mon, guys. Hurry it up. I don't have all
- day.
- Alindyar: I am going through. Who will join me?
- Rob: I will! (jumps on the carpet)
- Ged: Try not to fall off.
-
- However, it was not fated that the party be smashed into pulp
- this day. They took turns riding through, avoiding the walls,
- floor, and ceiling entirely. By the time all were successfully
- past the fearsome trap, Peldor had popped open a secret panel.
- The chamber beyond was a thirty-foot diameter cylindrical room,
- with its floor at the adventurers' level and its ceiling high
- above. The walls were slippery and slimy, flagstone all the
- way up.
-
- Peldor: No exits here, either. (peering upwards) Awfully
- dark up there, isn't it?
- Alindyar: Yes, indeed it is. I shall ride up with the carpet
- and hold the bright mace there, if someone will accompany me.
- Rob: (hands the drow his light-ed mace) Okay.
- Mongo: I'll go. (they get back on the magical carpet and then
- rise slowly upward)
- Alindyar: I cannot see a thing, for this fiery mace we use as
- a torch is blinding me.
- Mongo: There's nothing up there. Wait! I see a rope hanging
- on a peg. There's a ledge all the way around, it's only a
- foot wide, and the peg is on a wall stone above it. Wha...?
- Whoa! STOP!
- Alindyar: (stops the carpet) What is it?
- Mongo: There's a whole bunch of thin wires at the ledge level.
- That's about a foot above your head there.
- Alindyar: Ah, I think I see. They criss-cross above us, keeping
- us from rising further - and from getting that coiled rope.
- Mongo: I don't want to risk another trap. Go back down.
- Alindyar: Surely. (he lowers the carpet down and they brief the
- others on the situation)
- Ged: (looking up) Yep, it's a trap all right. My spell sees
- it clear as day.
- Peldor: Take me up there. I can try to disarm it.
- Peyote: We'll back out, just in case a big stone falls down or
- something.
- Alindyar: (he and Peldor go back up)
- Peldor: Ah. I see. (raises his hand) I've been practicing with
- this in my spare time. Let's see if it paid off. (concentrates
- deeply)
- Alindyar: What item is that?
- Peldor: (watches the rope lift off of its peg and float toward
- him) Yes! (he guides it clumsily through the gaps in the wires
- and into his hands) Aha! Peldor comes through once again!
- Alindyar: Are we missing anything else?
- Peldor: (scanning) No, I don't think so. I really don't want to
- mess with these wires, either.
- Alindyar: As you wish. (they go back down)
- Belphanior: What did you get?
- Peldor: This rope - a fine rope it is, too - what's this? A note
- attached to the rope? (opens the note) I can't read this.
- Mongo: Gimme that. (grabs the old bit of paper) It says: THE
- GOLD CANNOT BE TAKEN." In dwarven.
- Ged: How useful that bit of information was.
- Halbarad: Well, it is time to return to the main junction...
-
- Shortly they were back at the four-way intersection. The only
- remaining unexplored passage led north, so they went that way.
- |
- __ __ __ __ __ __ == <----secret |
- |..|..|..|..|..|..|..| door |
- TOMBS----> |.. .. .. .. .. ..| |
- |__|__|__|__|__|__|__| |
- secret door----> | | |
- into tombs | | <---------------------------
- | |
- | |
- ____/ \____
- PASSAGE TO----> ____ main __ | <----PASSAGE TO SNAKE ROOM
- TRAPS & \room/ | | & CAVE
- ROPE ROOM N | |
- W+E | |
- S == <--Archway of entry...
-
-
-
- Ged: There's another trap ahead there, at that dead end!
- Peldor: Maybe you should have been a thief...
-
- They moved north, into the short dead-end passage. Peldor
- quickly found and disarmed the secret door and its trap, an
- insidious acid-from-the-ceiling job. Behind the door was
- a tomb, with thirteen individual coffin rooms.
-
- Peyote: Stellar, man. It's the hall of the dead.
- Ged: (ready to turn undead at a moment's notice) Where are
- they?
- Rob: (holy symbol in hand) Who? Oh, them.
- Belphanior: (sniffing) I smell ozone in here.
- Alindyar: (examining the walls) These walls are fashioned of
- some unusual stone/metal alloy. Ore? Mongo?
- Mongo: (feeling the walls) Yeah. I don't know just what it
- is, but your guess is right, I think. It's some kind of ore.
- Peldor: (to Belphanior) I smell a trap.
- Belphanior: Yeah. Just this once, we'll have to be extra-
- careful.
- Ged: This whole area seems to be a trap. Watch it.
- Halbarad: These doors are all unlocked. (tries one) It is
- a coffin room.
- Ged: I would suggest not bothering the coffins...
- Peyote: Right on, man.
- Peldor: Darn! Can I at least look for secret doors in the
- coffin chambers? Can I? Can I?
- Halbarad: Probably. Just stay out of the coffins. I think
- this is what we were warned about.
- Mongo: (opening the individual small rooms one at a time to
- make sure there are no monsters inside) These are the
- tombs of dwarves. Athor. Durheim. Tybalt. Coramir. I
- don't see one for Aranor, though. Hey, guys, all of them
- are clean...
- Belphanior: Bah. (puts his hand on a coffin) <ZAP!> Yeow!
- What the fuck?!
- Peyote: Phew. Zapped by the dead.
- Belphanior: That damned coffin SHOCKED me! (shaking his hand
- in pain)
- Ged: I told you so...
- Alindyar: This message is clear - do not disturb the coffins.
-
- Shortly, all thirteen coffin rooms were checked thoroughly,
- if the coffins themselves were not. Peldor located a sliding
- wall panel in one of the last tombs, which led to an upward-
- sloping circular section of passage.
-
- _____
- N | > | \
- W+E | ^| v| > (rises 20')
- S | ^|<_| /
- ^
- |___ from tomb
-
- Thus, the party went up facing north, and ended up about twenty
- feet higher, facing north after making a complete turn. The thing
- resembled a spiral staircase, except it was a ramp. A bit further
- was another four-way intersection. A red glow was visible from
- the northern passage.
-
- (red glow)
-
- | |
- ____| |____
- ____ ____
- N | |
- W+E | | <----CURRENT LOCATION
- S (down) OF PARTY...
- |
- v
- (staircase)
-
-
-
- Mongo: Hey! I wonder what _that_ is?
- Belphanior: I can feel the heat from here...
-
-
-
-
-
- next time: Draco Gerus Bronzo
-
- ANONYMOUS FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ***********************************************************************
-